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The Astral Sea
A Spirit Storm over the Astral Highlands with Corrupted Spirit

Mechanic

Spirit Storms

Every hour or two the sky over the Astral Sea turns red and a Spirit Storm sweeps across the islands.

Version: 0.1.0-pre-alpha

The first sign is a warning: the light changes and you have a little time to find cover. Then the storm breaks. The sky glows red, fog closes in, soot drifts on the wind and red lightning strikes the crystals. While it rages, Rift Fragments take shape in the air.

Creatures run for shelter and candles go out. After a few minutes the storm fades, and the golden twilight returns.

Rules

  • Out in the open, your 20-second Spirit Exposure reserve drains, and then you take 1.5 damage every 2 seconds.
  • Caves, overhangs and covered rooms protect you, and the reserve refills there in 10 seconds.
  • You move 12 percent slower without cover.
  • About 17 lightning strikes per minute. Five percent of them hit players, for 5 damage.

Examples

  • Crystals glow red and draw lightning. Wetland plants close up, Pearlclams stay shut, toad candles go out, and many animals look for shelter.

In the guides