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The Astral Sea

Guide 01 · 1 min read

Entering the Astral Sea

Learning goal

Get into the dimension, get your bearings and learn its ground rules.

Step 01

Getting there

There is no portal yet. With cheats enabled, /astralsea tp takes you into the dimension. You arrive on floating islands in a golden twilight that never turns into night.

Landscape of the Astral Highlands

Step 02

Mind the edges

The islands float above the Astral Sea. Fall off an edge and the sea sends you back to the Overworld, the Nether or the End, so build carefully near the rims.

Step 03

Read the landscape

Each biome has its own colour and its own creatures: the golden terraces of the Highlands, the glowing pools of the Wetlands, the violet Shroom Viles and more. The Highlands are the gentlest place to start.

Landscape of the Astral Wetlands

Step 04

Astral Water

The glowing water of the dimension pushes you up instead of letting you sink. Only a Keldite Bucket can carry it.

Step 05

Spirit Storms

Every so often the sky turns red and a Spirit Storm breaks. Out in the open you take damage once your exposure runs out, so look for caves, overhangs or a roof when the warning comes.

A Spirit Storm over the Astral Highlands with Corrupted Spirit

Good to know

  • Building right at an island edge without a safety rim.
  • Staying out in the open during a Spirit Storm.

Questions about this guide

How do I get into the Astral Sea?
In 0.1.0-pre-alpha there is no portal yet. In a world with cheats enabled, the command /astralsea tp takes you into the dimension.
What happens if I fall off an island?
You fall into the Astral Sea, which sends you back to the Overworld, the Nether or the End.
How do I survive a Spirit Storm?
Get under cover: caves, overhangs or a roof. Out in the open you take damage once your exposure runs out.

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