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The Astral Sea
An armor stand in full Astral Infused Diamond armor with sword and pickaxe, next to an Astral Furnace, an Astral Infuser and a Runeforge in the Astral Highlands

Mechanic

Astral Adaptation

Inside the Astral Sea, gear from the dimension beats vanilla gear. Outside, it is the other way round.

Version: 0.1.0-pre-alpha

On paper, astral tools and armour match stone, iron and diamond. In practice the dimension plays favourites: its stone resists vanilla picks, its creatures shrug off vanilla blades and strike past vanilla armour.

Bring astral gear into the Astral Sea and vanilla gear back home, and you will always fight and mine at full strength. Enchantments count in full everywhere, so they travel well in both directions.

Rules

  • Vanilla tools mine astral stone and ore at 8 percent speed inside the Astral Sea.
  • Astral tools mine vanilla stone at half speed outside it.
  • Vanilla weapons deal 80 percent damage to astral creatures inside the Astral Sea, and astral weapons deal 80 percent damage to other creatures outside it.
  • Against astral creatures, armour that is not adapted only counts half. Enchantments always count in full.

Examples

  • A Bison Charge (6 damage) against Netherite with Protection IV deals about 1.5 damage. Against Astral Infused Diamond with Protection IV it deals about 0.65.

In the guides